Sunday, April 28, 2019

Computer systems Essay Example | Topics and Well Written Essays - 1250 words

Computer dodgings - Essay workoutBut due to the fact that interface of most computer systems has limited range of expressions, users has no opportunities to act with them as with real people.Current tools, such as email, mailing lists, chat rooms, discussion phorums have unattackable shortcomings. Their interface is designed except for delivery of simple ideas, without emotions, gestures or face expressions. Of course people give the axe use so-called smiles (primitive pictures with emotions, such as smile or sadness), but every system has its protest predefined set of smiles and does not allow user to insert custom image instantly.At the same sequence in a physical world people can easily express emotions in a discussion over a meal or a drink, meeting up at a conference or having a special offer pointed out to you by behaviour of a stranger. societal discipline in a physical world is transmitted on many levels. Most of these levels atomic number 18 lost in digital enviro nment, hence socially blind.Therefore need of expression of social information arises, for example mood, condition, some feelings. So people can see emotional reaction of their interlocutors, not only what they express in words. This social information may be applied to knowledge management to grant users activities visible to others.The realist approach involves trying to project social... The realist approach is a straightforward answer to the question it minimizes the hassle of producing and interpreting social signals. However current technology places very strict limits on the resolution of teleconference and video space systems.The mimetic approach tries to represent social cues from the physical world, as literally as possible, in the digital domain. The mimetic approach is exemplified by pictorial MUDs and virtual reality systems, and uses virtual environments and avatars of heterogeneous degrees of realism to mimic the physical world. Work here ranges from attempts to i mplement a virtual physics to the good looser representations of social information found in the 2-D and three-D avatars found in various graphical MUDs and 3-D VRML worlds. While the use of mimetic representations decreases some of the bandwidth requirements of such systems, in this sort of system social signals must be consciously produced via users manipulating their avatars.The abstract approach involves portraying social information in ways that ar not closely tied to their physical analogs. Exemplars of the abstract approach include AROMA, the Out to Lunch system (which uses abstract sonic cues to indicate socially salient activity), and Chat Circles (which uses abstract visual representations). This approach withal includes the use of text to portray social information. Text has proved surprisingly powerful as a means for conveying social information, so the abstract approach scales well, both textual and abstract graphical representations being relatively compact. (Erick son and Kellogg, 2002)3. Using your knowledge and experience, explain how the application of context and domain modelling could be used to help establish a

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